Steven Speilberg's 1993 film, Jurassic Park, demanded dinosaurs that looked and moved realistically. A whole new set of tools was required for this level of complexity. As a senior-software engineer at Industrial Light & Magic, I was a principal developer of two of these tools, ViewPaint and the Dinosaur Input Device (DID). These tools became workhorses on many other films, and were honored with Academy Awards.
After leaving ILM, I worked as a consultant for several special-effects firms including Tippett Studios.